At Arvyax, we are not creating sounds this assignment will help us to see your passion sound and reality
We are creating environments people can feel.
Your task is to design one immersive, non-repetitive sound experience of minimum 10minute that feels alive for 30–60 minutes just like nature. It never hurts your ear when you listen to sound of rain for entire day.
❌ Not a looped audio file
❌ Not background music
❌ Not YouTube ambience
✅ A living sound system
✅ Evolving, breathing, natural
✅ Something that feels real even with eyes closed
Each challenge tests a different dimension of sound design
(Rhythm & Natural Flow)
Waves should feel like breathing (not looping)
Subtle intensity variation
Calm but alive
(Texture Intelligence)
Rain hitting:
leaves
ground
distant roof / structure
Must feel physically different
(Micro-Event Design)
Crackles, pops, shifts
No repeating pattern
Feels like a real fire
(Depth & Spatial Awareness)
Near / mid / far sound layers
Natural bird/insect behavior
No “audio clutter”
(Motion & Airflow Simulation)
Wind moving through space
Changing direction/intensity
Silence gaps matter
(Dynamic Motion + Continuity)
Rhythmic track sound (non-repetitive)
Environmental shifts (tunnel, open space, station)
Interior vs exterior transitions
(Human Environment Design)
Conversations (non-distracting, non-intelligible)
Cups, movement, ambience
Feels social but not chaotic
(Behavioral Sound Design)
Birds should feel like living creatures
No repetitive chirps
Natural timing + variation
Propose your own concept
Must explain:
Why it’s challenging
Why it fits Arvyax
Minimum: 10 minutes
Should feel natural if looped to 30–60 minutes ears shoudnt hurt for 60min and keep you binded
No obvious loops in reality natural environment nothing is looped there is a variation
Variation in:
timing
intensity
layering
Structure your sound like a system:
Base layer → continuous (wind/water/etc.)
Mid layer → evolving patterns
Detail layer → micro events
Atmosphere → depth/space
Your sound must feel:
Some elements are close
Some are far
Some subtly move
Design for:
Small speaker
Listener distance: 20–60 cm
👉 This is VERY important
No copy-paste ambience from internet
No obvious looping
No harsh/fatiguing frequencies
No cinematic exaggeration
No constant repetitive patterns
Format: WAV (preferred) or high-quality MP3
Duration: 10–20 minutes
Explain:
Your layer structure
How you avoided repetition
How you created depth
Tools/software used
Answer:
Why does this feel real?
Why won’t it fatigue the listener?
What would you improve next?
Realism (does it feel alive?)
Non-repetitiveness
Depth & spatial awareness
Emotional impact
Micro-detail quality
Sound restraint (not overdesigned)
To stand out:
Introduce micro randomness
Add slow evolution over time
Simulate environment transitions
Real environments never feel tiring.
Recorded sound almost always does.
👉 If you can solve even a part of this problem,
you belong at Arvyax.
Example Sounds: https://www.noisli.com/playlists